Indirect Illumination is simply light that does not come directly from a single light source. These elements will be explained very briefly here, and you can reference other chapters in the book for a detailed explanation of these elements. and if set to direct light they'll illuminate things overzealously without even gi settingsĪs said above, maybe your ambient light is too high, which might be a problem if its not the vraylight materials, but certainly anything self illuminating should probably only illuminate with quite a short falloff, the spotlights again, and the gaps between any direct illumination be more contrasty, and the ceiling should not be so illuminated at all and AO should help add shading to the ceiling details. These elements are Indirect Illumination, the V-Ray Sun and Sky, and the V-Ray Physical Camera.
![vray softimage self illumination vray softimage self illumination](http://traypen.com/rr/bak/enoni/vers_screenshot1.jpg)
Without direct illumination the ceiling should be somewhat darker with rafters providing shadows and spots where AO would provide contrast - If the bright things on the wall have vraylight materials with their multiplier dialed up and your GI solution is very rough then they'll make the light very bland. In this video, you'll learn about the Global Illumination tab and how those settings can make your renders realistic. Having another look, i'll definitely add the ceiling shouldnt be that illuminated and the textures themselves seem to have too much contrasting detail and should probably be tiled to look less incongrous. And the materials you use for your surfaces are very important, and it seems the ones you've been using arent exhibiting very nice shading characteristicsĪt the moment maybe stick with Beast and try and tune your vray rendering a little better overtime, i think if you want to get something just done then you have a better handle on beast right now, id be happy to look at your scene in max and try figure out whats up though, it's not looking good and i'm wondering whats gone wrong there It's hard to give hard and fast rules, i did a long guide to lightmap making with vray on this forum years ago, you might wanna look at that if its still relevant but from what i can see, turn your lights well down, dial down your GI if its there and play with your AO settings in the vray settings panel, that can give some more contrast along corners and suchlike. What are you illuminating your scene with in your vray scene, and what materials are you using?
Vray softimage self illumination free#
In your vray scene you have way too much light, its washing everything out, and have you taken into account vrays linear gamma workflow? You'll need to set up both max and vray to adapt to it - linear gamma is technically the most sensible way to work (using a gamma of 1.0) so its adjusted on a basis of all displays, not just your monitor, but you'll want to set max's gamma/lut correction to 2.2 and do similar in vrays color mapping controls (Sorry this is off the top of my head and ive just woken up so feel free to correct me).
Vray softimage self illumination plus#
Click here to visit their website.By any sensible yardstick vray should be giving you much better results so i think you need to have a look at your lighting and GI setup for your vray render, the beast lightmap looks better but still looks pretty unsatisfactory to me and unless youre directly using beasts plus points like light probes or directional lightmaps i find vray a no brainer in a situation like this Vray is created by Chaosgroup, a European company based in Bulgaria. For example Vray adds its own materials and textures, light types, a fur generator, a toon style effect, displacement modifier, frame buffer, effects, etc. Most of Vray's features can be found in the render setup dialog (F10), but many other additions are distributed across the complete program. This tutorial is made with Vray for 3dsMax, but the plugins for the other packages are generally very similar.
![vray softimage self illumination vray softimage self illumination](https://blackspectacles.com/uploads/images/RenChannel2.jpg)
Please check out the Chaosgroup website for information on compatibility and pricing. Currently, Vray exist for 3D Studio Max, Maya, Rhinoceros 3D, Sketchup, Softimage, Blender and there's even a standalone version available. Vray's features mainly aim at creating photorealistic images, together with improving rendering speed. It's a plugin, which means that it adds functionality to an existing program. It is an extension to 3DS Max, not a replacement! For example things like the material editor, creating and manipulating objects, modifiers etc should all be familiar before trying to learn Vray.Īs you probably already know, Vray is a render plugin. This tutorial is a brief overview of what you will be able to do with Vray, one of the most popular rendering plugins for 3D Studio Max.įirst learn 3D Studio Max, then start with Vray.
![vray softimage self illumination vray softimage self illumination](https://image.prntscr.com/image/kFy_LVg3QUeOrDbyiAI_8w.png)
Feel free to link to this page of course! (see also Terms of Use) I don't like the tutorials to float around in 10 different versions and places on the net. Please don't translate or copy these tutorials elsewhere.